If you are new to Autodesk Maya however, there are lots of video tutorials and tips on startups about how to use it. Finally, the Timeline is at the bottom of the interface and allows you to animate and control the evolution of your modeling project. Within these are advanced editing features in fields like rendering, animation and relationships. If you're looking to do serious high-end character animation or want a program that has real modelling tools on top of animation tools, Maya is the best choice.This combination of of openness combined with industry standard 3D visual effects, computer graphics, and character animation tools is more than enough for professional film, television, game development, and design projects.Īlthough beginners will be completely lost at the beginning, the Autodesk Maya interface is surprisingly well organized for such a huge application and different elements such as dynamics, animation or polygons are directly accessible via tabs. So I use V-Ray and Maxwell for my work and I don't have any complaints. This is Autodesk's fault - not mental images'. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. After Effects: completely different workflows (nodal vs. Maya is not easy to learn - that's why Cinema 4D appeals to other people.
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